End User License Agreement
The Japanese version of the Agreement shall be the original, and the English translation below is provided as a reference. Should discrepancies arise in the interpretation of the Japanese original and English translation, the interpretation of the Japanese agreement shall take precedence.
This End User License Agreement (henceforth, “Agreement,”
including game distribution terms) shall apply to all relationships
between KADOKAWA Corporation (henceforth, “Company”) and the
Purchaser (includes cases where a different person installs this
Software on a computer device, and shall henceforth be referred to
as the “User”) of the Company’s “RPG Maker MV” (henceforth,
“Software”). The User, prior to using the Software, shall carefully
read this Agreement. The User shall consent to this Agreement upon
commencing use of the Software.
Furthermore, regarding the use of this Software, in the event the
Company establishes usage conditions and cautionary items, etc.
(henceforth, “usage conditions, etc.”) on its official website
(http://www.rpgmakerweb.com/support) (henceforth, “official website”), the
User shall consent to, and observe, these usage conditions, etc. as
part of the Agreement.
Also, the Software uses the open-source program “Qt”, and the
Agreement shall not apply. Refer to the text of the “GNU Lesser
General Public License” at the end of the Agreement.
- Article 1: Installation
1. The User may use the Software upon installing it on a single
computer device compatible with the Software (henceforth, "user
2. In the event the User possesses multiple computer devices,
the User may use, upon installation, the Software on a second
user device for the purpose of sole use by the User limited to
cases where the User is a Licensed User of the Software as
defined by Article 3 Paragraph 1. However, even in such cases,
the User shall not allow a third party other than the User to
use the Software installed on either of the user devices.
- Article 2: Network Authentication
1. The User shall, upon installing the Software, perform a
network authentication for the Software following the method
separately prescribed by the Company.
2. Should the network authentication in the previous Paragraph
not be completed in an ordinary manner, regardless of reason,
the User shall agree in advance that that the Software cannot be
activated and used.
- Article 3: User Registration
1. The User shall perform a User Registration of the Software in
the manner separately prescribed by the Company upon commencing
usage of the Software, and following completion of User
Registration, shall become a Licensed User (henceforth,
“Licensed User”) of the Software.
2. The User shall agree in advance that the Company shall
provide no support regarding the use, etc. of this Software to
Users who have not completed the User Registration described in
the previous Paragraph.
- Article 4: Handling of Personal Information
- The Company shall handle personal information provided by
the User in an appropriate and legal manner in accordance with
- Article 5: Licensing
The Company shall license use of the Software as follows
limited to cases where the User is a Licensed User.
1. Creation of original games (henceforth, “User Games”)
using the Software (including the computer programs
comprising the Software) and the materials (referring to
text, music, images, etc., henceforth, “Company Materials”)
recorded in the Software. Furthermore, the User cannot
record or use, etc. Company Materials in the original games
they create using creation tools, etc. they created or
provided by third parties without obtaining the Company’s
advance written consent.
2. To transfer, rent, screen, public broadcast, or make
transmittable (henceforth, generally referred to as
“distribute, etc.”), whether for fee or gratis, the User
Games created in accordance with the previous Paragraph.
However, in such cases, the User shall abide by the
“Game Distribution Terms” appended to this Agreement.
- Article 6: Prohibitions
1. The User, in using the Software, shall abide by the User
obligations defined in the Agreement and usage conditions,
etc. (henceforth, generally referred to as “Agreement,
etc.”) and shall use the Software in an appropriate and
2. The User, in using the Software, shall not commit the
1. Acts where multiple persons use the Software installed on the
two user devices in accordance with Article 1, Paragraph 2,
and acts where the Software is installed and used on three
or more user devices. However, in cases where educational
institutions, etc. require multiple licenses, advance notice
shall be given and usage conditions shall be determined in
accordance with a separate consultation and agreement with
2. Acts where the security features of the Software are disabled
through using bugs or malfunctions, etc. in the Software, or
through using the Software in a manner not permitted by the
Company. Also, acts where derivative software is produced
via adaptation or translation of the Software.
3. Acts where the Software is reproduced, published, screened,
rented, sold, disseminated, displayed, publically
broadcasted, or made transmittable, etc., in whole or in
part, without the prior written consent of the Company, and
acts where the Software’s computer program (henceforth,
“Company’s program”) and Company Materials are distributed,
4. Acts in violation of the Agreement, etc.
5. Acts that cause harm to the Company, other Users or third
parties, as well as acts with such potential.
6. Any other acts the Company deems improper.
3. Should the User violate the obligations of this Article,
the Company may take measures such as issuing a warning to
the user. The User shall provide compensatory damages for
any damages incurred by the Company arising from the User’s
violation of their obligations in this Article.
- Article 7: Attribution of Rights
1. Copyrights, neighboring rights, and all other
intellectual property rights pertaining to the Software
(including Company programs and Company Materials) shall
belong to the Company.
2. Copyrights, neighboring rights, and all other
intellectual property rights pertaining to user games
(excluding Company programs and Company Materials) and
materials created by the User (text, music, images, etc.)
shall belong to the relevant user game and the User who
produced the relevant materials.
- Article 8: Disclaimers
1. The Company shall bear no responsibility whatsoever for
damages incurred by the User due to the use of the Software,
except in cases of intentional acts or gross negligence by
2. Even in cases where the Company is liable in accordance
with the previous Paragraph, except for intentional acts or
gross negligence by the Company, the Company’s
representatives, or the Company’s employees, damages for
which the User can request compensation shall be limited to
direct and ordinary damages incurred by the User, and the
Company shall be in no way liable for special damages,
indirect damages, lost income, and attorney’s fees, or any
other such damages incurred by the User. In all
circumstances, the total amount of compensatory damages to
be borne by the Company shall not exceed the purchase price
the User actually expended for the Software.
3. The Company shall exercise the utmost care in maintaining
Software reliability, but no warranty whatsoever shall be
provided for the following matters, and the User shall use
the Software at their own responsibility and expense.
1. The compatibility of this software toward specific objectives
2. Reliability and stability of Software operation
4. The Company shall be in no way liable for problems and
disputes occurring with third parties due to the User using
the Software, and creating and distributing, etc., User
- Article 9: Modification to the Agreement, Etc.
- The Company may modify the Agreement, etc. without the
User’s consent. In such cases, the Company shall officially
announce the modifications on its official website no earlier
than one month prior to the date the changes are to take effect.
The modified Agreement, etc. shall come into force from the date
specified on the Company’s official website.
- Article 10: Interpretation of the Agreement, Etc.
- The Japanese version of the Agreement, etc. shall be the
original, and versions of the Agreement, etc. translated into
languages other than Japanese shall be created as reference
translations. In the event discrepancies occur in the
interpretation of the Japanese original and the reference
translations, the interpretation of the Japanese original shall
- Article 11: Governing Law
- This Agreement, etc. shall be governed by the laws of Japan,
and shall be incorporated in accordance with the laws of Japan.
- Article 12: Jurisdiction
- In the event the usage, etc. of the Software, and the
interpretation and application of the Agreement, etc. requires
litigation, the User shall agree in advance that the Tokyo
District Court (Japan) shall have exclusive jurisdiction as the
court of first instance.
GNU LESSER GENERAL PUBLIC LICENSE
Version 2.1, February 1999
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.
[This is the first released version of the Lesser GPL. It also counts as the successor of the GNU Library Public License, version 2, hence the version number 2.1.]
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END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Libraries
If you develop a new library, and you want it to be of the greatest possible use to the public, we recommend making it free software that everyone can redistribute and change. You can do so by permitting redistribution under these terms (or, alternatively, under the terms of the ordinary General Public License).
To apply these terms, attach the following notices to the library. It is safest to attach them to the start of each source file to most effectively convey the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found.
one line to give the library's name and an idea of what it does.
Copyright (C) year name of author
This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Also add information on how to contact you by electronic and paper mail.
You should also get your employer (if you work as a programmer) or your school, if any, to sign a "copyright disclaimer" for the library, if necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the library `Frob' (a library for tweaking knobs) written by James Random Hacker.
signature of Ty Coon, 1 April 1990
Ty Coon, President of Vice
That's all there is to it!
また、本ソフトウェアには、オープンソース・プログラムである「Qt」を使用しています。「Qt」に関しては、本契約の条件は適用されず、「GNU Lesser General Public License」が適用されます。その内容は本契約書末尾をご参照ください。